Liminal

game development

Liminal

Molten Fragments in a Digital Landscape—WIP, 2025, Boyacá, Colombia

Liminal was developed in the countryside of the Colombian Andes. The project transforms elements of the rural environment—plants, stones, and animals found on daily walks—into a dreamlike digital landscape using photogrammetry.

Glitches and distortions produced by the process are embraced rather than corrected, turning technical imperfections into aesthetic features. In addition, the textures were further manipulated through image processing techniques, melting the objects into their surroundings.

The title Liminal refers to the state of being in-between—the space where objects lose their boundaries to the environment and they become temporally frozen digital replicas, existing beyond decay.

The project was developed entirely on an eight-year-old laptop running Linux—a deliberate limitation that challenges the expectation that digital art requires high-end technology. These constraints shaped the aesthetic language of the work, recalling both nostalgia for older devices and the creative freedom that emerges from simplicity.
Liminal is an ongoing project and will continue to evolve toward its exhibition presentation in spring 2026.