In Cycle you can travel between virtual spaces by looking at objects
or using the Vive controllers to interact with the environment and trigger
animated transitions.
Cycle consists of spaces representing different moods. Animated transitions between them can be triggered by user interaction.
For example, a transition can be an exploding environment or objects
falling around you and building up a new environment.
The finished prototype that has been introduced to the public on 22 June, 2017 on the KiBu Demo Day event is a loop between five spaces that could
be extended into a huge elaborated world, a labyrinth, where you can
get lost.